[WIP] Hey, the name's Jacob. I'm a N64 Rainbow Road addict and I've played the track since the very first day of the game. I'm currently in the top 10, and I have put countless hours into the track. You should keep in mind that N64 Rainbow Road is a pace-based track (except for Section 3), so some of the strats for the 2 waves might play differently depending on your pace entering them. I'll try my best to cover strats for paces ranging from 1:16 to 1:18, as well as more. There's not too many differences between using Non-Advantage or D-Pad/Wheel on this track, thankfully. However, you may find Section 1 to be a bit more difficult with Dpad/Wheel. Spoiler: Current World Record (Dpad) insert vid here Spoiler: Current Non-Advantage WR Spoiler: My PR (Non-Advantage) insert vid here I'll mainly be using the 2 WR videos and other past WR videos for pics and GIFs in this guide. Next, here are the optimal combos for N64 Rainbow Road: Non-Advantage: Mach 8/Streetle, Slicks/Cyber Slicks, Heavy Glider Advantage: Streetle, Slicks/Cyber Slicks, Heavy Glider Combine with any of the 5 Super Heavyweights (Morton/Bowser/Wario/Heavy Mii/Dry Bowser) For both Non-Advantage and Advantage, Streetle gains some time on Section 3 and is about equal on Sections 1 and 2 (the gain is a little larger for Advantage). Due to the smaller hitbox, wave coins are harder with Streetle. Use whatever you feel comfortable with. I don't recommend using Mach 8 with Advantage. Anyway, lets get down to the actual guide. Section 1 In 2014, Section 1 was not as technical as it is today, there wasn't near as many strats. Today, Section 1 is a lot more technical because of new wave strats that can save quite a bit of time if you learn to do them correctly. Starting Hops/Boost Pads Get your start boost as normal, however do NOT do hops on it, doing hops on the starting boost will make you lose time. When you enter the anti-gravity strip, do four alternating hops in sync with the music (this may seem weird but it works). After doing so, keep hopping to maintain a good alignment for the next boost pad. Spoiler: examples The first one does a slide and 3 hops, this is more optimal if you do this specific pattern. Both hop patterns are equal, so it all comes down to personal preference. Sometimes, you may get a larger amount of air and lose a bit of time, but it shouldn't be too much. When you get to the set of 3 boost panels, you're going to want to hit all of them. This is the best hop pattern to use: Spoiler: hop pattern Spoiler: slow motion Inputs for this pattern: right, left, right, left, left, right, right, left, right, left, right. You may notice if you watch some of the WR videos that slightly different ones are used. As far as I know, they don't lose time. Glider Trick off the glider pad (trick direction doesn't matter in most cases), then move your stick to gain height and hit the two boost rings. Hit the first one at the middle/right edge, and the second ring as close to the top as you can manage. Spoiler: pics After clearing the rings, keep your alignment as normal and try to land close to the coins to set yourself up for the first turn.