Discussion in 'Modding' started by DarkFlare, Feb 12, 2016.
I want some MKBoards opinions on this. Is it good? I can make a v1.1 update if needed.
looks good except for the lack of a background like in the original. the jumps shouldn't be glider pads, should be like GBA BC1 jumps instead
literally what Harmonia said sums up what I have to say about it too. other than that, impressive
The zipper on the ramp @0:45 could be used for gliding so players have the choice whether they take the glider or not. It looks pretty nice I have to say.
Has the KCL issue been fixed? I remember shrooms were extremely powerful in the previous version of the track.
Scaled just a bit too large in my opinion. Otherwise, awesome!
i agree with yoshi, i think it's a bit too big
I'm not retarded like Nintendo. There is no ultra shortcut or even a little shortcut where the glider pads are. You will be counted out of bounds.
The scale is exactly right. It's just that karts in general are a little slower in this game.
@DarkFlare Well there is an issue with your track, whether it's the scaling or it's the kcl making it feel sluggish. As far as I noticed, the kcl has bugs that need fixed, shrooms/stars are broken and gain way too much time on the road kcl you used.
I don't agree that the scale is right. It takes significantly longer to finish a race on BC3 than it does on any other track in the game. Tracks in this game usually take 1'20 to 2 minutes on average to finish a race or TT on, but BC3 easily takes at least 2'40 minutes in TTs and more than 3 minutes in races. There's an evident disproportion.
Also, has the KCL issue I mentioned been fixed? I think it's extremely important to make sure that works properly.
After I fix/improve my current custom tracks, you won't be seeing any more from me. I've lost interest in doing tedious fixes.
I'll make the model 30% smaller.
You asked for our thoughts in the OP, not sure why you are giving that attitude..? We were only trying to help.
I'm not trying to give attitude, sorry. I'm just saying what I need to.
Personally I found the track to look really good, it just needs to be scaled down like the others mentioned. It's looking better than many MKW ports though, so that's good to see. Looks like this has potential to be a really solid CT, just make sure the gliding part doesn't allow for any unwanted glitch SCs.
I like it.. but, you know in bowser castle 3 they have the background with the walls and the black sheild-like shapes with red bowser faces on them, you should add that.
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