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Sunshine Airport

Discussion in 'Star Cup' started by Tzuzu, Mar 28, 2015.

  1. Tzuzu

    Tzuzu MKU Staff

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    Combination


    Super Heavy - Streetle - Slicks - Weight Glider

    Beginning

    - After the "Go!" do a Right Hop - Left Hop - Neutral Hop, and then a Right Slide. After the slide, softdrift (pad at 45° or less, in few word on north-west) to the left, and get the Super Mini Turbo.

    Before you land, move your stick to the right, and right before landing, start a softdrift to the left to get your MT.


    First Plane

    After you do the MT, do a right hop then charge a MT drifting to the right, landing on the little ramp. Release your MT as quick as possible then do a Left Hop, followed by the following slide pattern Left - Right - Right - Left - Right. After the right slide, you start your left drift on the ramp. Doing it correctly should reward you with the low ramp, which you can see what it looks like done correctly below.


    2nd Plane

    After performing the low ramp, charge a SMT, and release it as soon as possible, then perform a Right Hop, and then the Right Drift off the ramp. The Right Drift is softdrifted

    Shortcut

    After you land from the ramp, keep your drift going, and shroom through the cut, going a bit wide and then pulling in tight to get the SMT. Right before your shroom runs out, release your SMT, and do the following hop pattern Left - Left - Right - Left - Right - Left . After the left hop, do a left slide and then perform a left drift.


    Pre-Glider

    After releasing the MT, do the following hop pattern on the boost panels: Right - Right - Left - Right - Left - Right - Left , short pause, then perform a left hop onto the glider, this will give you the fast glider, which saves roughly .2


    Anti-Gravity

    While still in the glider, hold to the right to get the best angle when you land. Once you land, drift to the right to grab a MT as soon as possible. Release the MT, and begin to get a SMT. Once you release the SMT, do the following slide pattern: Left - Right - Left.

    Glider

    Once you are in the glider, you will need to trick off the airplane (this is slightly faster). Once you get the trick, aim for the 3 coins, which 3 doesn't matter, as long as you get 3 from the glider. The easiest 3 coins to get would be the one all the way on the left, the middle one, and the top one.


    Ending

    Land towards the left side of the track, and perform a left slide, then start a left drift to get the MT. Release the MT, and softdrift to the right, going through the crates, and getting a SMT. Once you get your SMT release it and do the following hop pattern: Left - Left - Right - Left - Right . Then perform the following slide pattern: Left - Right - Right - Left (drift). The left slide leads into the beginning SMT of lap 2


    End of Lap 1

    - - - - -


    Differences for Lap 2 and 3

    Low Glider

    On the anti-gravity section, when you're about to release your SMT, release it as late as possible, and do 3 slides. If you do it correctly, you will get the low glider. The low glider saves roughly .1xx as compared to the normal glider, so it's good to get lap 2 and 3.


    Crate Patterns

    The Lap 2 crates are in a really awkward place, so to get the SMT, you'll need to grind the wide area of the crates. Basically what you'll need to do, is get the drift for the SMT as usual, but you need to get small air from the edge of the trickable area, softdrift to get your SMT as quick as possible, then do the same hop pattern as lap 1.


    Lap 3, you don't get the SMT, but instead you get a boosted trick off the last ramp, and do the following hop pattern: Right - Left - Right - Left , and then you've thus completed the run!


    Hopefully this guide was helpful and easy to understand. This track is fun to TT so hopefully you try it sometime!
     
    Last edited: Apr 18, 2016
    Ethan L, robel, Nicola and 11 others like this.
  2. Tzuzu

    Tzuzu MKU Staff

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    Alternate Ending Strats

    - - - - -

    Trick Boost MT


    So as you see in the current WR, you don't get the SMT over the last set of crates anymore, even on lap 2 you don't either. So here i'll be explaining how I go about doing it and why you should do it (especially lap 2).

    As Mimmo's guide says, you do a left slide after landing from the glider, so we'll continue from that point of time.

    1. Once you do the left slide, perform a left drift (Softdrifted) to make sure you get the mt as soon as possible.

    2. Once you get the mt, release it and immediately start a right drift towards the crates. You'll want to get the mt as soon as possible, and release it towards the trickable area of the crates. Once you're near enough, release your MT and hop, this will give you a boosted trick (greater launch).

    3. After you perform the boosted trick, immediately start a right drift and get the MT. Release the MT and perform the following pattern.

    Left Hop -> 2 Right Slides -> Left Drift (This is the start of the next lap)

    The following GIF will show an example of how I perform it



    - - - - -

    Crate Boost SMT

    Like mentioned above, there's yet another ending strat for this track, which is the Crate Boost to SMT, i'll get on about describing it now.

    As Mimmo's guide says, you do a left slide after landing from the glider, so we'll continue from that point of time.

    After the slide, perform a left drift, and then go a bit wide, then pull tight.

    Your goal is to aim to hit right here on the side


    This will give you a boost (for whatever reason), and stay tight and release your SMT

    You'll now perform the following hop pattern

    Left Left Right Left Right

    After the Right Hop, do the following slide pattern

    Left Right Right Left

    The last slide is the beginning of the left drift upon entering the lap

    Here's a gif to show off how you do it properly (Thanks Danny)


    - - - - -

    Differences between older strats

    If you do this strat instead of the normal SMT over the crates, you save roughly .01-.03 per lap (.02-.06 in total).

    If you do this strat lap 1 instead of doing the Crate Boost SMT lap 1, you will lose around .09, but if you use Dpad, doing the trick boost is optimal for both laps

    Combination of the 2

    Doing the Crate Boost SMT Lap 1, and then doing the MT Trick Boost lap 2, is the best way to go about TTing this track in terms of strats, as the crate boost saves a noticable amount in comparison to the MT Trick Boost.

    - - - - -

    Hopefully this helps you out, as this is my first time writing up something like this I hope its understandable.
     
    Last edited: Apr 16, 2016
    Ethan L, Nicola and Domenico like this.
  3. Tzuzu

    Tzuzu MKU Staff

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    Alternate Glider (Lap 1)

    Grabbing 3 coins w/ low glider was said to not be possible or very hard, but it's actually quite simple.

    After you do the slides onto the glider, you get the low glider trick, and hold to the left slightly, and make sure you get the plane trick, otherwise you won't have enough air to grab the 3 coins.

    The following GIF will show you how to do it correctly


    Doing this saves roughly .1, but you also need to be at a fairly good pace to hit it, otherwise you won't be able to get the plane trick, and then chances are you're only picking up 1 coin, 2 at most if you're lucky
     
    Last edited: Jul 15, 2016
  4. Luso

    Luso mk8 is the superior game

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  5. Tzuzu

    Tzuzu MKU Staff

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    Hey

    updated 3rd post w/ how i do lap 1 glider
     
  6. Tzuzu

    Tzuzu MKU Staff

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    I'll update this with 2 new things tonight, possibly 3
     

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