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[MKU-DX] Battle Ruleset (Updated 7/20/2017)

Discussion in 'Help, Information, & News' started by Tzuzu, Jul 21, 2017.

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  1. Tzuzu

    Tzuzu MKU Staff

    • MKBoards Supporter
    • Founding Member
    • MKU Staff
    Joined:
    Jun 30, 2013
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    Team:
    General Hosting & Stage Picks

    - Teams are always on, hosting team is red, away is blue
    - This doesn't really matter in any other mode besides Renegade Roundup, so to be fair to both teams, the hosting team will start on the red (Cops) team
    - Each match will be 12 battles long, with a tiebreaker in the case of a 6-6 result

    - Hosting team decides which format is played out of the 5 possible modes.

    - Each stage may be picked 3 times before a penalty (Forfeit Round) is applied. While the penalty sounds harsh, being able to play a stage 3 times is more than enough (25%) to be played in a war. The round will still play out obviously, but the penalized team can only tie the round, and if they lose they go -2.

    Tiebreakers

    - If a match ends 6-6, then a tiebreaker "gp" is played. For every mode besides Renegade, the tiebreaker will be a bo1, winning team takes it. For Renegade Roundup however, the winner is decided by whichever team is able to win 2 matches in a row.
    - Tiebreakers are scored at 7-6, even if Renegade Roundup goes to game 20

    - - - - -​

    *If you have any suggestions, instead of taking it to the suggestions thread, please DM me on discord at Nato#4797, because I'd rather have a conversation with you about the entire issue than a post saying "This sucks change it"
     
    Dragmirejr likes this.
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